Ok, this weekend I played a rather long 4 way game. It was my Chaos vs. Ultramarines vs. Necrons vs. Tyranids. This is the army list I used for that game. Tomorrow I will follow up with the battle report.
Sorceror Lord with the Mark of Khorne, plasma pistol and Doombolt- 95
Horrors- 85
Chaos Marines (15) with a heavy bolter, plasma gun and a Champion with powerfist- 240
Chaos Marines (20) with an autocannon, plasma gun and a Champion with the Axe of Khorne- 315
Beserkers (15) with a plasma gun and a Champion with lightning claw and the Rage of Khorne ability- 250
Possessed (10) with Deamonic Talons, Deamonic Fire, Deamonic mutation and a Champion with a master crafted bolter and an icon- 280
Raptors (5) with a flamer and a Champion with a lightning claw- 166
Terminators (8) with a reaper autocannon, power fist, combi flamer and a Champion with a teleport homer and a master crafted combi bolter- 253
Obliterators (3)- 210
Land Raider with Destroyer, extra armour, havoc missile launcher, and a search light- 306
Predator with Destroyer, extra armour and sponson las cannons- 175
Dreadnought with a plasma cannon and Destroyer- 140
Totalling- 2515
Now some of you might argue with the total but don't forget the Champions were all a free upgrade according to the rulebook. Stayed tuned for that battle report and of course some pictures.
Fellow gamers. I just saw this on one of my gaming forums that I frequent and I thought I would share with everyone that unfortunately Games Workshop has announced that on June first there will be a price increase. The increase will vary per product, with an increase of $0.25 to $15.00 on items, which is crazy. While this is not a shock to many in the gaming world, as other companies have done this earlier in the last half-year, it will no doubt be a burden on many of us who cannot get enough of their stuff. If you want a detailed list of the products check out this site. Of course there are other alternatives then to order strictly off of the GW website.
My friend turned me to this site called Sci-Fi Genre that hopefully won't be affected by the price increase. Of course you could also Google it or see if your local Game Room still carries them. In this economy even gamers have to be aware of their spending habits. Shop smart!
I just thought I would share with everyone the reviews that I have done on this game for both the PSP and the Nintendo DS/DSi.
For all interested just click on the link and follow it from there. I really wish they would do like a Dawn of War type game for the XBOX 360 or THQ should branch WH40K games towards the PS3. I like the actual miniature game but it's nice to play video games on these things once and awhile.
Turn 1: The Tyranids and the Necrons start off and a Biovore frag mine takes out a guardsmen. The Carnifax destroys a sentinel.
The Imperial guard and Ultramarine turn: the guardsmen take out 4 hormagaunts, the veterans take out 3 genestealers and the Commissar kills another Hormagaunt. The sentinels take out 2 more Hormagaunts too and the Leman Russ takes out 7 more. The Land Raider takes out 3 scarabs and so does the Razorback.
Turn 2: Nids and Necrons turn the Lictors deepstrike in and the heavy destroyers take out the Land Raider. In assault the Genestealers kill 4 guardsmen and the Lictors force the Ogryns to run.
The IG and SM turn the Leman Russ takes out 3 Hormagaunts, so do the sentinels, and the Basilisk only takes out 1. The heavy weapons squad takes out 3 more hormaguants too. The dreadnought kills 4 Necron warriors and the land speeder takes out a heavy destroyer. In assualt the Rough riders take out 2 genestealers and in turn the genestealers take out a guardsmen and force them to break. Another squad of genestealers kill another guardsmen and overtakes the squad.
Turn 3: The Nids and Necrons turn the Biovore frag mine takes out a rough rider. The destroyers take out 2 Land speeders. In assault the genestealers kill 3 guardsmen and the Carnifax kills a rough rider. The hormagaunts take out 2 guardsmen and their Sergeant kills 2 hormagaunts in return. Then they are forced to flee and are overtaken (man that roll turned in my favor he never fails morale rolls).
The IG and SM turn the only thing is the Veteran SM squad kills a biovore. In assault the genestealers kill an IG veteran and so does the Broodlord and they force them to break. The Carnifax kills 2 rough riders and the genestealers kill a guardsmen. Marneus kills 3 Necron Warriors and the dreadnought kills a flayed one. The Raveners kill 3 guardsmen and force them to break.
Turn 4: In the Nids and Necrons turn the Monolith deepstrikes in and kills 10 guardsmen (I hate that weapon). In assault the lictors kill an ogryn and the genestealers wipe out the command squad. The raveners kill 2 guardsmen and the genestealers kill 4 more guardsmen. Marneus kills a Wraith, the dreadnought kills a flayed one and a flayed one take out the master commander in return.
The IG and SM turn the Tactical squad kills 4 flayed ones and the whirlwind takes out a tyranid warrior. In assault the commissar takes out a genestealer, the carnifax kills a rough rider and the raveners kill a guardsmen. Marneus kills 2 necron warriors and the tactical squad kills 2 pariahs. The genestealers kill 2 IG veterans and the Broodlord kills the sergeant.
Turn 5: In the Nids and Necrons turn the Hive Tyrant destroys a sentinel and the necron warriors that popped out of the monolith kills 6 guardsmen. The destroyers take out a dreadnought. In assault the genestealers kill the commissar and the Carnifax kills 2 rough riders. The raveners kill a guardsmen and in turn they take out a ravener. The Necron warriors kill 3 guardsmen.
The IG and SM turn the Basilisk takes out 3 Necron warriors. The in assault the genestealers kill a guardsmen and the raveners kill 2 more. The ogrns kill a lictor and force them to break (another lucky roll on my part).
Turn 6: In the Nids and Necrons turn the necron warriors destroy the Basilisk and the Hive Tyrant destroys the Demolisher. In assault the Lictors take out an ogryn, the carnifax and ravener each take out a rough rider. The genestealers kill 2 heavy weapons and the necron warriors kill 2 guardsmen. Another squad of genestealers kill 4 guardsmen and overtake the rest and the Nightbringer kills Marneus.
Results: We decided to forfeit the IG and SM turn and call it a draw because we each had an objective.
HQ
Heroic Senior Officer with Power fist and Bolter
Command squad with a lascannon
Anti Tank squad with Lascannons
Special Weapons Squad with Demolition charge, meltagun, and missile launcher
Psyker with Force weapon
Commissar with power fist and storm bolter
Sentinels (3)
Troops
(10) Guardsmen with Sergeant, missile launcher and meltagun
(10) Guardsmen with Sergeant, Heavy bolter, plasma gun
(10) Guardsmen with Sergeant, Lascannon, and meltagun
(10) Guardsmen with Sergeant, Lascannon and grenade launcher
Elite
(6) Ogryns
(10) Veteran squad with meltagun, plasma gun and grenade launcher plus the sergeant with a power weapon, bolter and carapace armour
Fast
(10) Rough Riders with Sergeant and a grenade launcher
(3) Sentinels
Heavy
Leman Russ with side heavy bolters, lascannon, hunter killer missile and search light
Demolisher with side multi-meltas, lascannon, hunter killer missile, search light, smoke launchers, and a pintle mounted storm bolter
Basilisk with a hunter killer missile
It equaled about 1997 points. We all decided to play the Seize ground mission with a spearhead set up. Our objectives were the: Cemetary, Lake, Ammo dump and a rock grouping.
See my next post tomorrow for the official Battle Report.
Since I forgot to post my 2 newest editions to my Tau army that I received as Xmas presents, here they are in all their glory. Unfortunately they did better last week against the Tyranids than what they did against the Necrons yesterday. Enjoy. I know I had fun painting them.
This was a 2800 point game but I couldn't manage to make that so I turned out being 2400 points so my enemy had a 400 something points up on me. I combined the Alpha and the Gamma rules so we could use the Deepstrike rules.
Turn 1: The Tau go first and nothing to note happens beside movement.
The Necron Destroyers happen to kill 4 Fire Warriors.
Turn 2: Another Tau turn goes uneventful.
Necrons- The Destroyers and the Immortals kill 9 Fire Warriors and the Pariahs kill 6 Kroot
Turn 3: The Gun Drones deepstrike in on the Tau turn.
Necrons- The Monolith deepstrikes in and kills 4 Stealth units, 3 Gun Drones, 5 Auxillary troops, 1 Kroot, the Krootox and a Kroot Hound. The Pariahs finish off the rest of the Kroot killing the Kroot Hound and the Kroot Shaper. The Warriors kill 2 Gun drones, the Immortals wipe out a full squad of Auxillary troops, and the Heavy destroyers destroy the Devil Fish. In Assault the Wraiths kill 3 Gun drones.
Turn 4: The Crisis Suits deepstrike in and take out a Warrior and the Hammerhead kills a Destroyer.
Necrons- The Flayed Ones deepstrike in. The Heavy Destroyers take out the Hammerhead, the Immortals wipe out the Sniper Drones and the Drone controller. The Warriors kill a Stealth Unit, the Monolith kills 8 more Auxilliary troops and 2 Stealth members. In Assault the Flayed Ones kill 5 Fire Warriors and force the rest to break.
Turn 5: Commander Shadowsun deepstrikes in and takes 2 wounds from the Nightbringer. The Auxilliary troops kill a Flayed One, the Pathfinders kill 2 Destroyers and the Sky Ray kills 2 Heavy Destroyers.
Necrons- The Monolith takes out 1 of Commander Shadowsun's drones. Then in assault the Wraiths take out the Commanders second drone and the Flayed ones kill 5 Auxilliary troops and force the rest to break.
Turn 6: The Sky Ray takes out an Immortal.
Necrons: Immortals take out the Sky Ray. Then in assault the Flayed Ones kill 7 Auxilliary troops and the Wraiths take out Commander Shadowsun.
The Final verdict here was that the Necrons occupied 2 quarters at the end and the Tau had 0. I bought a brand new camera and these photos are excellent. The first camera was ok and the cell phone worked for a bit but here we go.
I apologize for the lack of pictures here but my digital camera died a few weeks ago.
Tau vs. Tyranids (2500 pts)
The Mission was a Recon with Gamma rules
Turn 1: The Tau go first and the Sniper Drones kill a genestealer and the Sky Ray marks the Gaunts
Tyranids: A frag mine takes out the Krootox
Turn 2: The Tau turn and the Gun Drones deepstrike in. The Sniper drones kill a genestealer and the Aux squad kills Gaunt. The Sky Ray kills 7 Gaunts and so does the Stealth Team. Then the Devil Fish takes out 3 more Gaunts from another squad and the Hammer Head takes out 4 more. The Gun Drones kill 5 Hormagaunts.
Tyranids: The Lictors deepstrike in. A Bio acid mine takes out the Devil Fish and 6 Pathfinders survive the blast. The Hive Tyrant kills a human. Then in the Assault phase the Hormagaunts kill 5 Gun drones and the Lictors take out 3 Stealth members and force the rest to run away.
Turn 3: The Tau Vespids kill a genestealer and the Sky Ray kills 8 gaunts. Then 2 squads of Fire Warriors take out all 3 Lictors and the Kroot kill 4 genestealers. In assault phase the Hormagaunts wipe out the last 3 Gun drones.
Tyranids: A frag mine kills a Kroot and the Hive Tyrant kills a human. The Zoanthrope kills a Sniper drone. Then in assault the Hive Tyrant kills 3 humans and so do the Raveners. The Genestealers kill 5 Kroot.
Turn 4: The Crisis suits deepstrike in and kill 3 gaunts and one Tyranid warrior. The Fire warriors kill 4 Hormaguants. Then in assault phase the genestealers kill 2 Vespids and force the last one to run. The Hive Tyrant kills 3 humans and so do the Raveners then in turn the humans take out a Ravener. The Genestealers kill 5 Kroot, force them to run and over takes the rest of the squad.
Tyranids: The Warriors take out a Crisis suit then in assault the genestealers take out the last Vespid, the Ravener kills a human and the Hive Tyrant kills 2 more. The gaunts kill a Pathfinder, the genestealers kill one then the Carnifax kills 3 too.
Turn 5: Commander Shadowsun deepstrikes in and the Auxillary squad kills a Zoanthrope and so does the Sky Ray. In assault the Raveners kill a human and the Warriors take out a Crisis Suit. The Hormagaunts take out a Fire warrior and the Genestealers take out a Pathfinder.
Tyranids: A Frag mine kills a Fire Warrior and then in assault the Hive Tyrant kills 2 humans and the warriors kill the Crisis Shasvre. Commander Shadowsun takes out a genestealer and the Hormagaunts take out 5 Fire warriors, force them to break and over take them. The Carnifax kills the last Pathfinder.
Turn 6: The Fire Warriors kill 3 Hormagaunts and the Hammer head kills a Biovore. In assault the genestealers kill Commander Shadowsun and the Ravener kills 2 humans.
Tyranids: Skipping to assault the Hive Tyrant kills 2 humans, the genestealers kill a Stealth unit and the Hormagaunts kill 2 Fire Warriors. In turn a Fire Warrior kills a Hormagaunt.
The verdict here was that the Tyranids almost wiped every model out of mine besides the Hammer head, the Sky Ray, a squad of Fire Warriors, a half a squad of human auxillarys, and 2 Sniper drones and the controller.
Here was my Army list for the game that I just played yesterday.
Tau Army (2300 pts)
- Commander Shadowsun (HQ)- 175pts
- Fire Warriors Squad (12 X2) (Troops)- one with a marker drone and they both had a Shasui (270 pts)
- Pathfinders (8) (Fast)- 2 Rail guns, Shasui, Marker drone for 256 pts
- Crisis Battlesuits (3) (Elite)- All with Shield generators and target lock, burst cannon, 2 fusion blasters and 1 flamer. Plus the Shasvre with advanced stabilization, a cyclonic ion blaster, a fusion blaster and sensor array for 187 pts
- Stealth Team (6) (Elite)- A Shasvre included with target lock, and a shield drone for 200 pts
- Gun Drones (8) (Fast)- 96 pts
- Vespides (6) (Fast)- with a Strain Leader came to 102 pts
- Kroot (20) (Troops)- Shaper with armor, 2 Kroot hounds, and a Krootox for 216 pts
- Sniper Drone Squad w/Spotter (4) (Heavy)- Field generator, Target lock and networked marker lights for 80 pts
- Ethereal (HQ)- with honor blades and a shield drone for 75 pts
- Tau Auxillary Squad (12x3) (Troops)- 216 pts
- Hammer Head (Heavy)- Railgun, Gun drones, target array, target lock and sensor spines for 180 pts
- Devil Fish (Fast)- Target Array, Sensor spines and Seeker missiles (2) for 135 pts
- Sky Ray Gun Ship (Heavy)- Decoy launchers, Flechette discharge, target lock, and smart missile drones
Totaling: 2355
Wish me luck because it's a 2500 pt battle!
on SM&Eldarvs (5)