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David

David’s Miniatures blog

My blog is aimed at games workshop miniatures and game systems

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4-Way Annihilation

  • Jun 23, 2009
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Monolith and Chaos land raiderMarneus and CoDreadnought vs dreadnoughtChaos
This was a 4 Way 2500 point game using the Annihilation rules and Spearhead setup.  The players are the Necrons (my brothers friend Paul), the Tyranids (my youngest brother), the Ultramarines (my middle brother) and Chaos (me).

Turn 1: Necrons- The Pariahs kill 6 Gaunts, the Heavy destroyers take out the Space Marine Annihilator and the Necron Warriors kill 5 genestealers.
Space Marines- The Land raider takes out the Chaos Land raider and the attack bikes kill a Chaos marine.
Tyranids- The Tyranid Warriors take out 4 Beserkers and the Gaunts kill 3 Chaos marines.
Chaos- A Chaos marine destroys the Destructor and 5 Gaunts.  The Beserkers kill 2 more Gaunts.  In assault phase the Chaos Dreadnought kills an attack bike and the Beserkers take out a Gaunt.

Turn 2: Necrons- The Pariahs kill 3 Gaunts and the Destroyers take out a land speeder.  In assault the Flayed ones kill 4 genestealers.
Space Marines- The terminators kill 4 Chaos Marines.  In assault a Chaos Marine takes out a Terminator and then visa versa.  The Master Commander kills a Horror.
Tyranids- The Tyranid Warriors kill a Chaos Marine.  In assault the genestealers kill a Chaos Marine and the Champion kills a genestealer.  the Beserkers kill 3 Gaunts and the Flayed ones kill 2 genestealers.
Chaos- In assault a Chaos marine kills a terminator and then the terminators kill 3 Chaos marines and a Raptor.  The genestealers kill 2 Chaos marines, the Beserkers kill 3 Gaunts and a Gaunt kills a Beserker.  Then the Tyranid Warriors kill 2 Beserkers and the Champion kills a Tyranid Warrior.

Turn 3: Necrons- The Necron warriors kill a Zoanthrope.  In assault the Pariahs and the Nightbringer each kill a Tyranid Warrior and the Wraiths kill 4 more genestealers.  The Flayed ones also kill a genestealer.
Space Marines- Marneus kills a possessed marine, the SM dreadnought destroys the Chaos Predator and Marneus' guards kills 2 possessed marines.  In assault the assault marines kill 2 scarabs and the SM Terminators kill 2 Raptors and 1 Chaos Marine.
Tyranids- In assault the hormagaunts kill 4 Beserkers and a Beserker kills a hormagaunt and a Tyranid warrior.  A Chaos marine kills a genestealer, the flayed ones kill 2 warriors and the Nightbringer kills 2 Lictors.
Chaos- In assault the hormagaunts kill a Beserker, the genestealers kill 4 Chaos marines and the Champion kills a genestealer.  Marneus kills 3 possessed, the Master commander kills a horror and the SM terminators kill 3 Chaos Marines.

Turn 4: Necrons- The necron warriors kill 3 space marines.  In assault the Necron Lord kills a lictor, the scarabs kill 2 space marines and they in turn kill 2 scarabs.
Space Marines- The Annihilator kills a necron warrior and the Land Raider takes out an obliterator.  In assault the assault marines take out a scarab, the Master commander kills a horror and a Chaos Marine kills a Gaunt plus 2 Space Marines in another squad.
Tyranids- In assault the Gaunts kill 2 Beserkers.
Chaos- In assault the Chaos marines kill 2 space marine terminators and force the rest to break and overtake them.  The Chaos terminators kill 3 genestealers.

Turn 5: Necrons- The Pariahs kill the Biovore and the Monolith kills 15 hormagaunts, 10 Gaunts, 2 Tyranid Warriors, 4 Chaos Marines and 2 Chaos terminators.  In assault the Necron Lord kills a genestealer, the scarabs take out an assault marine and so does the Immortals.  Then the assault marine sergeant takes out an Immortal.
Space Marines- In assault the Master commander kills a horror, Marneus kills 2 obliterators and the Retinue kills a possessed marine.  The space marine sergeant kills an Immortal.
Tyranids- In assault the Chaos terminators kill 6 hormaguants, the flayed ones kills the Broodlord and the Nightbringer kills the Hive Tyrant.
Chaos- In assault the Raptors kill the Master commander, Marneus' retinue kills a possessed marine and the Chaos terminators kill 2 hormagaunts.

Turn 6: Necrons- The Monolith kills 2 marines from Marneus' retinue.
Space Marines- Marneus' retinue kills the Sorceror Lord and a Raptor.  In assault Marneus kills 2 Chaos Marines, the assault sergeant kills an immortal and the Wraith kills a space marine.  The Ravener kills a marine.
Tyranids- In assault the Chaos terminators kill 2 hormagaunts and a Gaunt.  The Ravener kills 2 space marines.
Chaos- In assault Marneus' retinue kills a Raptor and Marneus kills 3 Chaos marines.

In First- Necrons
Second- Space Marines
Tied for Third- Tyranids and Chaos

Chaos vs SMChaos TempleChaos land raider4way annihilation


Post a comment Tags: chaos, 000, warhammer, spearhead, necrons, wh40k, tyranids, space marines …

The Nightlords

  • Jun 22, 2009
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Ok, this weekend I played a rather long 4 way game.  It was my Chaos vs. Ultramarines vs. Necrons vs. Tyranids.  This is the army list I used for that game.  Tomorrow I will follow up with the battle report.

Sorceror Lord with the Mark of Khorne, plasma pistol and Doombolt- 95
Horrors- 85
Chaos Marines (15) with a heavy bolter, plasma gun and a Champion with powerfist- 240
Chaos Marines (20) with an autocannon, plasma gun and a Champion with the Axe of Khorne- 315
Beserkers (15) with a plasma gun and a Champion with lightning claw and the Rage of Khorne ability- 250
Possessed (10) with Deamonic Talons, Deamonic Fire, Deamonic mutation and a Champion with a master crafted bolter and an icon- 280
Raptors (5) with a flamer and a Champion with a lightning claw- 166
Terminators (8) with a reaper autocannon, power fist, combi flamer and a Champion with a teleport homer and a master crafted combi bolter- 253
Obliterators (3)- 210
Land Raider with Destroyer, extra armour, havoc missile launcher, and a search light- 306
Predator with Destroyer, extra armour and sponson las cannons- 175
Dreadnought with a plasma cannon and Destroyer- 140

Totalling- 2515

Now some of you might argue with the total but don't forget the Champions were all a free upgrade according to the rulebook.  Stayed tuned for that battle report and of course some pictures.

Post a comment Tags: chaos, marines, necrons, tyranids, ultramarines, khorne

GW Price Increase

  • May 23, 2009
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Fellow gamers.  I just saw this on one of my gaming forums that I frequent and I thought I would share with everyone that unfortunately Games Workshop has announced that on June first there will be a price increase.  The increase will vary per product, with an increase of $0.25 to $15.00 on items, which is crazy.  While this is not a shock to many in the gaming world, as other companies have done this earlier in the last half-year, it will no doubt be a burden on many of us who cannot get enough of their stuff.  If you want a detailed list of the products check out this site.  Of course there are other alternatives then to order strictly off of the GW website. 

My friend turned me to this site called Sci-Fi Genre that hopefully won't be affected by the price increase.  Of course you could also Google it or see if your local Game Room still carries them.  In this economy even gamers have to be aware of their spending habits.  Shop smart!  

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Warhammer 40,000 Squad Command

  • May 9, 2009
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I just thought I would share with everyone the reviews that I have done on this game for both the PSP and the Nintendo DS/DSi. 

For all interested just click on the link and follow it from there.  I really wish they would do like a Dawn of War type game for the XBOX 360 or THQ should branch WH40K games towards the PS3.  I like the actual miniature game but it's nice to play video games on these things once and awhile.

Warhammer 40,000: Squad Command trailer
Warhammer 40,000: Squad Command trailer


Ok so here are the links:
For the Nintendo DS click here.
For the Playstation Portable click here.

Enjoy, I really thought this was a fun game, albeit short but fun nonetheless. 

Post a comment Tags: nintendo, nintendo ds, microsoft, xbox, ps3, psp, xbox 360, warhammer …

Seize Ground

  • Apr 30, 2009
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Monolith deepstrikes inLictors vs. OgrynsThe tableImperial Guard
This was of course a team battle because that is what we have been playing lately.  It was the Imperial Guard and Ultramarines vs. The Necrons and the Tyranids.  We played the Seize ground mission with the Spearhead set up option.  We did a 2000 point game and our selected objectives to hold were the Cemetary, the lake, ammo dump and rock groupings.

Turn 1: The Tyranids and the Necrons start off and a Biovore frag mine takes out a guardsmen.  The Carnifax destroys a sentinel.
The Imperial guard and Ultramarine turn: the guardsmen take out 4 hormagaunts, the veterans take out 3 genestealers and the Commissar kills another Hormagaunt.  The sentinels take out 2 more Hormagaunts too and the Leman Russ takes out 7 more.  The Land Raider takes out 3 scarabs and so does the Razorback.

Turn 2: Nids and Necrons turn the Lictors deepstrike in and the heavy destroyers take out the Land Raider.  In assault the Genestealers kill 4 guardsmen and the Lictors force the Ogryns to run.
The IG and SM turn the Leman Russ takes out 3 Hormagaunts, so do the sentinels, and the Basilisk only takes out 1.  The heavy weapons squad takes out 3 more hormaguants too.  The dreadnought kills 4 Necron warriors and the land speeder takes out a heavy destroyer.  In assualt the Rough riders take out 2 genestealers and in turn the genestealers take out a guardsmen and force them to break.  Another squad of genestealers kill another guardsmen and overtakes the squad.

Turn 3: The Nids and Necrons turn the Biovore frag mine takes out a rough rider.  The destroyers take out 2 Land speeders.  In assault the genestealers kill 3 guardsmen and the Carnifax kills a rough rider.  The hormagaunts take out 2 guardsmen and their Sergeant kills 2 hormagaunts in return.  Then they are forced to flee and are overtaken (man that roll turned in my favor he never fails morale rolls).
The IG and SM turn the only thing is the Veteran SM squad kills a biovore.  In assault the genestealers kill an IG veteran and so does the Broodlord and they force them to break.  The Carnifax kills 2 rough riders and the genestealers kill a guardsmen.  Marneus kills 3 Necron Warriors and the dreadnought kills a flayed one.  The Raveners kill 3 guardsmen and force them to break.

Turn 4: In the Nids and Necrons turn the Monolith deepstrikes in and kills 10 guardsmen (I hate that weapon).  In assault the lictors kill an ogryn and the genestealers wipe out the command squad.  The raveners kill 2 guardsmen and the genestealers kill 4 more guardsmen.  Marneus kills a Wraith, the dreadnought kills a flayed one and a flayed one take out the master commander in return.
The IG and SM turn the Tactical squad kills 4 flayed ones and the whirlwind takes out a tyranid warrior.  In assault the commissar takes out a genestealer, the carnifax kills a rough rider and the raveners kill a guardsmen.  Marneus kills 2 necron warriors and the tactical squad kills 2 pariahs.  The genestealers kill 2 IG veterans and the Broodlord kills the sergeant.

Turn 5: In the Nids and Necrons turn the Hive Tyrant destroys a sentinel and the necron warriors that popped out of the monolith kills 6 guardsmen.  The destroyers take out a dreadnought.  In assault the genestealers kill the commissar and the Carnifax kills 2 rough riders.  The raveners kill a guardsmen and in turn they take out a ravener.  The Necron warriors kill 3 guardsmen.
The IG and SM turn the Basilisk takes out 3 Necron warriors.  The in assault the genestealers kill a guardsmen and the raveners kill 2 more.  The ogrns kill a lictor and force them to break (another lucky roll on my part).

Turn 6: In the Nids and Necrons turn the necron warriors destroy the Basilisk and the Hive Tyrant destroys the Demolisher.  In assault the Lictors take out an ogryn, the carnifax and ravener each take out a rough rider.  The genestealers kill 2 heavy weapons and the necron warriors kill 2 guardsmen.  Another squad of genestealers kill 4 guardsmen and overtake the rest and the Nightbringer kills Marneus.

Results: We decided to forfeit the IG and SM turn and call it a draw because we each had an objective.
Post a comment Tags: necrons, warhammer 40k, basilisk, tyranids, space marines, sergeant, gaunt, imperial guard …

Imperial Guard Army List

  • Apr 29, 2009
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Nightbringer vs. SMLand Raider Monolith deepstrikes inLake
I know it's been awhile since I last posted but we have all been pretty busy as of late.  Anyway in this installment I decided to use the Imperial Guard.

HQ
Heroic Senior Officer with Power fist and Bolter
Command squad with a lascannon
Anti Tank squad with Lascannons
Special Weapons Squad with Demolition charge, meltagun, and missile launcher
Psyker with Force weapon
Commissar with power fist and storm bolter
Sentinels (3)

Troops
(10) Guardsmen with Sergeant, missile launcher and meltagun
(10) Guardsmen with Sergeant, Heavy bolter, plasma gun
(10) Guardsmen with Sergeant, Lascannon, and meltagun
(10) Guardsmen with Sergeant, Lascannon and grenade launcher

Elite
(6) Ogryns
(10) Veteran squad with meltagun, plasma gun and grenade launcher plus the sergeant with a power weapon, bolter and carapace armour

Fast
(10) Rough Riders with Sergeant and a grenade launcher
(3) Sentinels

Heavy
Leman Russ with side heavy bolters, lascannon, hunter killer missile and search light
Demolisher with side multi-meltas, lascannon, hunter killer missile, search light, smoke launchers, and a pintle mounted storm bolter
Basilisk with a hunter killer missile

It equaled about 1997 points.  We all decided to play the Seize ground mission with a spearhead set up.  Our objectives were the: Cemetary, Lake, Ammo dump and a rock grouping.

See my next post tomorrow for the official Battle Report.
Post a comment Tags: demolisher, grenade, sentinel, carapace, officer, warhammer 40k, leman russ, basilisk …

Commander Shadowsun & The Sky Ray

  • Jan 25, 2009
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Since I forgot to post my 2 newest editions to my Tau army that I received as Xmas presents, here they are in all their glory.  Unfortunately they did better last week against the Tyranids than what they did against the Necrons yesterday.  Enjoy.  I know I had fun painting them.

SkyrayShadowsun


The Sky Ray does fairly well and I loved seeing the Commander in action.  Although I am going to switch to another army for awhile.  I think the Tau are best for small armies, of course that is probably just me.  Oh well.  I might try the Chaos or better yet go back to my Imperial Guard.  Until next time.

Post a comment Tags: chaos, necrons, warhammer 40k, tau, tyranids, imperial guard

Tau vs. Necrons (Cleanse)

  • Jan 24, 2009
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This was a 2800 point game but I couldn't manage to make that so I turned out being 2400 points so my enemy had a 400 something points up on me.  I combined the Alpha and the Gamma rules so we could use the Deepstrike rules.

Turn 1: The Tau go first and nothing to note happens beside movement.
The Necron Destroyers happen to kill 4 Fire Warriors.

Turn 2: Another Tau turn goes uneventful.
Necrons- The Destroyers and the Immortals kill 9 Fire Warriors and the Pariahs kill 6 Kroot

Turn 3: The Gun Drones deepstrike in on the Tau turn.
Necrons- The Monolith deepstrikes in and kills 4 Stealth units, 3 Gun Drones, 5 Auxillary troops, 1 Kroot, the Krootox and a Kroot Hound.  The Pariahs finish off the rest of the Kroot killing the Kroot Hound and the Kroot Shaper.  The Warriors kill 2 Gun drones, the Immortals wipe out a full squad of Auxillary troops, and the Heavy destroyers destroy the Devil Fish.  In Assault the Wraiths kill 3 Gun drones.

Turn 4: The Crisis Suits deepstrike in and take out a Warrior and the Hammerhead kills a Destroyer.
Necrons- The Flayed Ones deepstrike in.  The Heavy Destroyers take out the Hammerhead, the Immortals wipe out the Sniper Drones and the Drone controller.  The Warriors kill a Stealth Unit, the Monolith kills 8 more Auxilliary troops and 2 Stealth members.  In Assault the Flayed Ones kill 5 Fire Warriors and force the rest to break.

Turn 5: Commander Shadowsun deepstrikes in and takes 2 wounds from the Nightbringer.  The Auxilliary troops kill a Flayed One, the Pathfinders kill 2 Destroyers and the Sky Ray kills 2 Heavy Destroyers.
Necrons- The Monolith takes out 1 of Commander Shadowsun's drones.  Then in assault the Wraiths take out the Commanders second drone and the Flayed ones kill 5 Auxilliary troops and force the rest to break.

Turn 6: The Sky Ray takes out an Immortal.
Necrons: Immortals take out the Sky Ray.  Then in assault the Flayed Ones kill 7 Auxilliary troops and the Wraiths take out Commander Shadowsun.

The Final verdict here was that the Necrons occupied 2 quarters at the end and the Tau had 0.  I bought a brand new camera and these photos are excellent.  The first camera was ok and the cell phone worked for a bit but here we go.

Cleanse5Cleanse4Cleanse3Cleanse2Cleanse
 

Post a comment Tags: necrons, warhammer 40k, tau

Tau vs. Tyranids in a Recon mission

  • Jan 13, 2009
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I apologize for the lack of pictures here but my digital camera died a few weeks ago.
Tau vs. Tyranids (2500 pts)
The Mission was a Recon with Gamma rules

Turn 1: The Tau go first and the Sniper Drones kill a genestealer and the Sky Ray marks the Gaunts
Tyranids: A frag mine takes out the Krootox

Turn 2: The Tau turn and the Gun Drones deepstrike in.  The Sniper drones kill a genestealer and the Aux squad kills Gaunt.  The Sky Ray kills 7 Gaunts and so does the Stealth Team.  Then the Devil Fish takes out 3 more Gaunts from another squad and the Hammer Head takes out 4 more.  The Gun Drones kill 5 Hormagaunts.
Tyranids: The Lictors deepstrike in.  A Bio acid mine takes out the Devil Fish and 6 Pathfinders survive the blast.  The Hive Tyrant kills a human.  Then in the Assault phase the Hormagaunts kill 5 Gun drones and the Lictors take out 3 Stealth members and force the rest to run away.

Turn 3: The Tau Vespids kill a genestealer and the Sky Ray kills 8 gaunts.  Then 2 squads of Fire Warriors take out all 3 Lictors and the Kroot kill 4 genestealers.  In assault phase the Hormagaunts wipe out the last 3 Gun drones.
Tyranids: A frag mine kills a Kroot and the Hive Tyrant kills a human.  The Zoanthrope kills a Sniper drone.  Then in assault the Hive Tyrant kills 3 humans and so do the Raveners.  The Genestealers kill 5 Kroot.

Turn 4: The Crisis suits deepstrike in and kill 3 gaunts and one Tyranid warrior.  The Fire warriors kill 4 Hormaguants.  Then in assault phase the genestealers kill 2 Vespids and force the last one to run.  The Hive Tyrant kills 3 humans and so do the Raveners then in turn the humans take out a Ravener.  The Genestealers kill 5 Kroot, force them to run and over takes the rest of the squad.
Tyranids: The Warriors take out a Crisis suit then in assault the genestealers take out the last Vespid, the Ravener kills a human and the Hive Tyrant kills 2 more.  The gaunts kill a Pathfinder, the genestealers kill one then the Carnifax kills 3 too.

Turn 5: Commander Shadowsun deepstrikes in and the Auxillary squad kills a Zoanthrope and so does the Sky Ray.  In assault the Raveners kill a human and the Warriors take out a Crisis Suit.  The Hormagaunts take out a Fire warrior and the Genestealers take out a Pathfinder.
Tyranids: A Frag mine kills a Fire Warrior and then in assault the Hive Tyrant kills 2 humans and the warriors kill the Crisis Shasvre.  Commander Shadowsun takes out a genestealer and the Hormagaunts take out 5 Fire warriors, force them to break and over take them.  The Carnifax kills the last Pathfinder.

Turn 6: The Fire Warriors kill 3 Hormagaunts and the Hammer head kills a Biovore.  In assault the genestealers kill Commander Shadowsun and the Ravener kills 2 humans.
Tyranids: Skipping to assault the Hive Tyrant kills 2 humans, the genestealers kill a Stealth unit and the Hormagaunts kill 2 Fire Warriors.  In turn a Fire Warrior kills a Hormagaunt.

The verdict here was that the Tyranids almost wiped every model out of mine besides the Hammer head, the Sky Ray, a squad of Fire Warriors, a half a squad of human auxillarys, and 2 Sniper drones and the controller.

Post a comment Tags: warhammer 40k, tau, tyranids

Army List

  • Jan 12, 2009
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Here was my Army list for the game that I just played yesterday. 

Tau Army (2300 pts)

  • Commander Shadowsun (HQ)- 175pts
  • Fire Warriors Squad (12 X2) (Troops)- one with a marker drone and they both had a Shasui (270 pts)
  • Pathfinders (8) (Fast)- 2 Rail guns, Shasui, Marker drone for 256 pts
  • Crisis Battlesuits (3) (Elite)- All with Shield generators and target lock, burst cannon, 2 fusion blasters and 1 flamer.  Plus the Shasvre with advanced stabilization, a cyclonic ion blaster, a fusion blaster and sensor array for 187 pts
  • Stealth Team (6) (Elite)- A Shasvre included with target lock, and a shield drone for 200 pts
  • Gun Drones (8) (Fast)- 96 pts
  • Vespides (6) (Fast)- with a Strain Leader came to 102 pts
  • Kroot  (20) (Troops)- Shaper with armor, 2 Kroot hounds, and a Krootox for 216 pts
  • Sniper Drone Squad w/Spotter (4) (Heavy)- Field generator, Target lock and networked marker lights for 80 pts
  • Ethereal (HQ)- with honor blades and a shield drone for 75 pts
  • Tau Auxillary Squad (12x3) (Troops)- 216 pts
  • Hammer Head (Heavy)- Railgun, Gun drones, target array, target lock and sensor spines for 180 pts
  • Devil Fish (Fast)- Target Array, Sensor spines and Seeker missiles (2) for 135 pts
  • Sky Ray Gun Ship (Heavy)- Decoy launchers, Flechette discharge, target lock, and smart missile drones


Totaling: 2355

Wish me luck because it's a 2500 pt battle!

Post a comment Tags: guns, ship, devils, tau, hammerhead

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David

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