Seize Ground
This was of course a team battle because that is what we have been playing lately. It was the Imperial Guard and Ultramarines vs. The Necrons and the Tyranids. We played the Seize ground mission with the Spearhead set up option. We did a 2000 point game and our selected objectives to hold were the Cemetary, the lake, ammo dump and rock groupings.
Turn 1: The Tyranids and the Necrons start off and a Biovore frag mine takes out a guardsmen. The Carnifax destroys a sentinel.
The Imperial guard and Ultramarine turn: the guardsmen take out 4 hormagaunts, the veterans take out 3 genestealers and the Commissar kills another Hormagaunt. The sentinels take out 2 more Hormagaunts too and the Leman Russ takes out 7 more. The Land Raider takes out 3 scarabs and so does the Razorback.
Turn 2: Nids and Necrons turn the Lictors deepstrike in and the heavy destroyers take out the Land Raider. In assault the Genestealers kill 4 guardsmen and the Lictors force the Ogryns to run.
The IG and SM turn the Leman Russ takes out 3 Hormagaunts, so do the sentinels, and the Basilisk only takes out 1. The heavy weapons squad takes out 3 more hormaguants too. The dreadnought kills 4 Necron warriors and the land speeder takes out a heavy destroyer. In assualt the Rough riders take out 2 genestealers and in turn the genestealers take out a guardsmen and force them to break. Another squad of genestealers kill another guardsmen and overtakes the squad.
Turn 3: The Nids and Necrons turn the Biovore frag mine takes out a rough rider. The destroyers take out 2 Land speeders. In assault the genestealers kill 3 guardsmen and the Carnifax kills a rough rider. The hormagaunts take out 2 guardsmen and their Sergeant kills 2 hormagaunts in return. Then they are forced to flee and are overtaken (man that roll turned in my favor he never fails morale rolls).
The IG and SM turn the only thing is the Veteran SM squad kills a biovore. In assault the genestealers kill an IG veteran and so does the Broodlord and they force them to break. The Carnifax kills 2 rough riders and the genestealers kill a guardsmen. Marneus kills 3 Necron Warriors and the dreadnought kills a flayed one. The Raveners kill 3 guardsmen and force them to break.
Turn 4: In the Nids and Necrons turn the Monolith deepstrikes in and kills 10 guardsmen (I hate that weapon). In assault the lictors kill an ogryn and the genestealers wipe out the command squad. The raveners kill 2 guardsmen and the genestealers kill 4 more guardsmen. Marneus kills a Wraith, the dreadnought kills a flayed one and a flayed one take out the master commander in return.
The IG and SM turn the Tactical squad kills 4 flayed ones and the whirlwind takes out a tyranid warrior. In assault the commissar takes out a genestealer, the carnifax kills a rough rider and the raveners kill a guardsmen. Marneus kills 2 necron warriors and the tactical squad kills 2 pariahs. The genestealers kill 2 IG veterans and the Broodlord kills the sergeant.
Turn 5: In the Nids and Necrons turn the Hive Tyrant destroys a sentinel and the necron warriors that popped out of the monolith kills 6 guardsmen. The destroyers take out a dreadnought. In assault the genestealers kill the commissar and the Carnifax kills 2 rough riders. The raveners kill a guardsmen and in turn they take out a ravener. The Necron warriors kill 3 guardsmen.
The IG and SM turn the Basilisk takes out 3 Necron warriors. The in assault the genestealers kill a guardsmen and the raveners kill 2 more. The ogrns kill a lictor and force them to break (another lucky roll on my part).
Turn 6: In the Nids and Necrons turn the necron warriors destroy the Basilisk and the Hive Tyrant destroys the Demolisher. In assault the Lictors take out an ogryn, the carnifax and ravener each take out a rough rider. The genestealers kill 2 heavy weapons and the necron warriors kill 2 guardsmen. Another squad of genestealers kill 4 guardsmen and overtake the rest and the Nightbringer kills Marneus.
Results: We decided to forfeit the IG and SM turn and call it a draw because we each had an objective.
Turn 1: The Tyranids and the Necrons start off and a Biovore frag mine takes out a guardsmen. The Carnifax destroys a sentinel.
The Imperial guard and Ultramarine turn: the guardsmen take out 4 hormagaunts, the veterans take out 3 genestealers and the Commissar kills another Hormagaunt. The sentinels take out 2 more Hormagaunts too and the Leman Russ takes out 7 more. The Land Raider takes out 3 scarabs and so does the Razorback.
Turn 2: Nids and Necrons turn the Lictors deepstrike in and the heavy destroyers take out the Land Raider. In assault the Genestealers kill 4 guardsmen and the Lictors force the Ogryns to run.
The IG and SM turn the Leman Russ takes out 3 Hormagaunts, so do the sentinels, and the Basilisk only takes out 1. The heavy weapons squad takes out 3 more hormaguants too. The dreadnought kills 4 Necron warriors and the land speeder takes out a heavy destroyer. In assualt the Rough riders take out 2 genestealers and in turn the genestealers take out a guardsmen and force them to break. Another squad of genestealers kill another guardsmen and overtakes the squad.
Turn 3: The Nids and Necrons turn the Biovore frag mine takes out a rough rider. The destroyers take out 2 Land speeders. In assault the genestealers kill 3 guardsmen and the Carnifax kills a rough rider. The hormagaunts take out 2 guardsmen and their Sergeant kills 2 hormagaunts in return. Then they are forced to flee and are overtaken (man that roll turned in my favor he never fails morale rolls).
The IG and SM turn the only thing is the Veteran SM squad kills a biovore. In assault the genestealers kill an IG veteran and so does the Broodlord and they force them to break. The Carnifax kills 2 rough riders and the genestealers kill a guardsmen. Marneus kills 3 Necron Warriors and the dreadnought kills a flayed one. The Raveners kill 3 guardsmen and force them to break.
Turn 4: In the Nids and Necrons turn the Monolith deepstrikes in and kills 10 guardsmen (I hate that weapon). In assault the lictors kill an ogryn and the genestealers wipe out the command squad. The raveners kill 2 guardsmen and the genestealers kill 4 more guardsmen. Marneus kills a Wraith, the dreadnought kills a flayed one and a flayed one take out the master commander in return.
The IG and SM turn the Tactical squad kills 4 flayed ones and the whirlwind takes out a tyranid warrior. In assault the commissar takes out a genestealer, the carnifax kills a rough rider and the raveners kill a guardsmen. Marneus kills 2 necron warriors and the tactical squad kills 2 pariahs. The genestealers kill 2 IG veterans and the Broodlord kills the sergeant.
Turn 5: In the Nids and Necrons turn the Hive Tyrant destroys a sentinel and the necron warriors that popped out of the monolith kills 6 guardsmen. The destroyers take out a dreadnought. In assault the genestealers kill the commissar and the Carnifax kills 2 rough riders. The raveners kill a guardsmen and in turn they take out a ravener. The Necron warriors kill 3 guardsmen.
The IG and SM turn the Basilisk takes out 3 Necron warriors. The in assault the genestealers kill a guardsmen and the raveners kill 2 more. The ogrns kill a lictor and force them to break (another lucky roll on my part).
Turn 6: In the Nids and Necrons turn the necron warriors destroy the Basilisk and the Hive Tyrant destroys the Demolisher. In assault the Lictors take out an ogryn, the carnifax and ravener each take out a rough rider. The genestealers kill 2 heavy weapons and the necron warriors kill 2 guardsmen. Another squad of genestealers kill 4 guardsmen and overtake the rest and the Nightbringer kills Marneus.
Results: We decided to forfeit the IG and SM turn and call it a draw because we each had an objective.