5 posts tagged “ultramarines”
I found this one You tube but I couldn't find any trailers on the Ultramarines movie. It looks like this Inquisitor thing had four parts for those of you interested. I have to warn everyone though, it's live action not CGI or animated. I am not quite sure when it was made either. It's amazing what kind of hit you can get on Youtube for the words Warhammer or Warhammer 40K. Without further ado, here is the movie.
Enjoy.
Ok, this weekend I played a rather long 4 way game. It was my Chaos vs. Ultramarines vs. Necrons vs. Tyranids. This is the army list I used for that game. Tomorrow I will follow up with the battle report.
Sorceror Lord with the Mark of Khorne, plasma pistol and Doombolt- 95
Horrors- 85
Chaos Marines (15) with a heavy bolter, plasma gun and a Champion with powerfist- 240
Chaos Marines (20) with an autocannon, plasma gun and a Champion with the Axe of Khorne- 315
Beserkers (15) with a plasma gun and a Champion with lightning claw and the Rage of Khorne ability- 250
Possessed (10) with Deamonic Talons, Deamonic Fire, Deamonic mutation and a Champion with a master crafted bolter and an icon- 280
Raptors (5) with a flamer and a Champion with a lightning claw- 166
Terminators (8) with a reaper autocannon, power fist, combi flamer and a Champion with a teleport homer and a master crafted combi bolter- 253
Obliterators (3)- 210
Land Raider with Destroyer, extra armour, havoc missile launcher, and a search light- 306
Predator with Destroyer, extra armour and sponson las cannons- 175
Dreadnought with a plasma cannon and Destroyer- 140
Totalling- 2515
Now some of you might argue with the total but don't forget the Champions were all a free upgrade according to the rulebook. Stayed tuned for that battle report and of course some pictures.
Turn 1: The Tyranids and the Necrons start off and a Biovore frag mine takes out a guardsmen. The Carnifax destroys a sentinel.
The Imperial guard and Ultramarine turn: the guardsmen take out 4 hormagaunts, the veterans take out 3 genestealers and the Commissar kills another Hormagaunt. The sentinels take out 2 more Hormagaunts too and the Leman Russ takes out 7 more. The Land Raider takes out 3 scarabs and so does the Razorback.
Turn 2: Nids and Necrons turn the Lictors deepstrike in and the heavy destroyers take out the Land Raider. In assault the Genestealers kill 4 guardsmen and the Lictors force the Ogryns to run.
The IG and SM turn the Leman Russ takes out 3 Hormagaunts, so do the sentinels, and the Basilisk only takes out 1. The heavy weapons squad takes out 3 more hormaguants too. The dreadnought kills 4 Necron warriors and the land speeder takes out a heavy destroyer. In assualt the Rough riders take out 2 genestealers and in turn the genestealers take out a guardsmen and force them to break. Another squad of genestealers kill another guardsmen and overtakes the squad.
Turn 3: The Nids and Necrons turn the Biovore frag mine takes out a rough rider. The destroyers take out 2 Land speeders. In assault the genestealers kill 3 guardsmen and the Carnifax kills a rough rider. The hormagaunts take out 2 guardsmen and their Sergeant kills 2 hormagaunts in return. Then they are forced to flee and are overtaken (man that roll turned in my favor he never fails morale rolls).
The IG and SM turn the only thing is the Veteran SM squad kills a biovore. In assault the genestealers kill an IG veteran and so does the Broodlord and they force them to break. The Carnifax kills 2 rough riders and the genestealers kill a guardsmen. Marneus kills 3 Necron Warriors and the dreadnought kills a flayed one. The Raveners kill 3 guardsmen and force them to break.
Turn 4: In the Nids and Necrons turn the Monolith deepstrikes in and kills 10 guardsmen (I hate that weapon). In assault the lictors kill an ogryn and the genestealers wipe out the command squad. The raveners kill 2 guardsmen and the genestealers kill 4 more guardsmen. Marneus kills a Wraith, the dreadnought kills a flayed one and a flayed one take out the master commander in return.
The IG and SM turn the Tactical squad kills 4 flayed ones and the whirlwind takes out a tyranid warrior. In assault the commissar takes out a genestealer, the carnifax kills a rough rider and the raveners kill a guardsmen. Marneus kills 2 necron warriors and the tactical squad kills 2 pariahs. The genestealers kill 2 IG veterans and the Broodlord kills the sergeant.
Turn 5: In the Nids and Necrons turn the Hive Tyrant destroys a sentinel and the necron warriors that popped out of the monolith kills 6 guardsmen. The destroyers take out a dreadnought. In assault the genestealers kill the commissar and the Carnifax kills 2 rough riders. The raveners kill a guardsmen and in turn they take out a ravener. The Necron warriors kill 3 guardsmen.
The IG and SM turn the Basilisk takes out 3 Necron warriors. The in assault the genestealers kill a guardsmen and the raveners kill 2 more. The ogrns kill a lictor and force them to break (another lucky roll on my part).
Turn 6: In the Nids and Necrons turn the necron warriors destroy the Basilisk and the Hive Tyrant destroys the Demolisher. In assault the Lictors take out an ogryn, the carnifax and ravener each take out a rough rider. The genestealers kill 2 heavy weapons and the necron warriors kill 2 guardsmen. Another squad of genestealers kill 4 guardsmen and overtake the rest and the Nightbringer kills Marneus.
Results: We decided to forfeit the IG and SM turn and call it a draw because we each had an objective.
I have decided to hold off on my Tactica for the Tau for now until I get some more experience with them. In the meantime enjoy my battles and check out http://us.gamesworkshop.com/games/40k/tau/gaming/tactica_tau/default.htm for their expert tactica advise. I have also realized that I should tell you all when something happens in the assault phase as to not confuse anyone.
Last night my brother and I had a battle of 1200pts. The mission was a Cleanse again and we used the Gamma rules again because he had infiltrators and I had deep striking.
Turn 1: The Tau setup first and go first again. The pathfinders deploy from the Devilfish and the Vespids use fleet of wing. The Space Marines (Ultramarines actually) turn The Veteran squad kills 2 Kroot, the Command squad kills 2 and the Razorback fries 1.
Turn 2: The Tau deep strike in the Crisis team and they kill a veteran marine and so do the Kroot squad. The Fire Warriors kill 2 marines from the tactical squad. The Ultramarines deep strike in 2 Land speeders who take out 3 Kroot. The tactical squad destroys the Devilfish and the Scouts take out 1 Fire warrior.
Turn 3: The Tau deep strike the Stealth unit in and takes out the remainder of the Veteran squad. The Crisis team immobilizes one speeder and the Kroot destroy another. The hammer head destroys the remaining speeder and the Fire warriors wipe out the scout squad. The UM’s deepstrike in an assault squad and they destroy a marker drone. In the assault phase they wipe out the Stealth team.
Turn 4: The Tau have nothing special to do besides move and fleet of wing. The UM’s Razorback takes out a Crisis suit and the Command squad kills 5 Kroot.
Turn 5: The Tau Crisis team kills 1 marine from the command squad and so does the Kroot. The Crisis team assaults and kills one assault marine. For the UM’s the command squad kills 3 Kroot and then in the assault phase the assault marines kill the remaining crisis suit.
Turn 6: The Tau Vespid’s kill a marine from the tactical squad and then they charge in assault with the assault marines. The Ultramarines go right into assault phase and the Force Commander Captain kills all of the Vespids.
Results: The Tau come out with 1 quadrant and so do the Space Marines. Tie on that front, however, victory points say that the UM’s win by 200pts (Tau:430/SM: 630).