35 posts tagged “warhammer 40k”
I found this one You tube but I couldn't find any trailers on the Ultramarines movie. It looks like this Inquisitor thing had four parts for those of you interested. I have to warn everyone though, it's live action not CGI or animated. I am not quite sure when it was made either. It's amazing what kind of hit you can get on Youtube for the words Warhammer or Warhammer 40K. Without further ado, here is the movie.
Enjoy.
First fellow gamers I have those pictures of my newly repainted models to show everyone.
Well I think I am in for a busy fall this year. Since there isn't going to be any school for me anymore I can spend some significant amount of time working on a table. My brother has some weird idea about a folding table that all of our squares that make up the table will fit into for easy storage. Being as skeptical as I am we will see what happens but I want to make sure that I am not the only one funding this little project first. So now not only will I be repainting my Tau now, trying to collect more, actually playing, but now we want to make this new table as well. Personally I think we should clean out the basement first but that's probably just me. I will continue to keep you all posted on things as they happen and I will be taking pictures of this new table and my newly repainted Tau before and after.
Until next time...
Ok I found out through one of my forum sites that GW is releasing yet another new game to their already large arsenal. For those of you that remember Space Hulk will be returning into the gamers homes. At least that is what GW is hoping for anyway. Now this game is set on a board made up of various corridor and room tiles which can be freely arranged and locked together like a jigsaw puzzle to represent the interior of derelict space ships. One player controls the Space Marines, and the other controls the Genestealers.
The game is notable for its hidden play mechanics, from which it derives much of its playability and tension. The actual number of genestealers in play is hidden from the Marines because they came into play as "blips" which can represent 1-3 creatures (or 0-6 in the Deathwing expansion and second edition). On the other hand, the Marine player has a number of "action points" available each turn which are only revealed to the genestealer player after they are used up. (In the second edition, the extra points are no longer hidden from the genestealer player.)
Well, I have decided to repaint my Tau into another color scheme. The color scheme I chose is the White and Black from Commander Shadowsun. Now the Vespids and the Kroot will remain the same but everything else will get changed into this color scheme. Mostly because I decided I didn't like the camo colors anymore because I have enough IG to paint with thier camo colors without worrying about the Tau too. I might repaint other minis in my arsenal too but I will be focusing on repainting the Tau and most likely purchasing more of them as well over the next couple of months or so.
Until next time...
Turn 1: The Tyranids and the Necrons start off and a Biovore frag mine takes out a guardsmen. The Carnifax destroys a sentinel.
The Imperial guard and Ultramarine turn: the guardsmen take out 4 hormagaunts, the veterans take out 3 genestealers and the Commissar kills another Hormagaunt. The sentinels take out 2 more Hormagaunts too and the Leman Russ takes out 7 more. The Land Raider takes out 3 scarabs and so does the Razorback.
Turn 2: Nids and Necrons turn the Lictors deepstrike in and the heavy destroyers take out the Land Raider. In assault the Genestealers kill 4 guardsmen and the Lictors force the Ogryns to run.
The IG and SM turn the Leman Russ takes out 3 Hormagaunts, so do the sentinels, and the Basilisk only takes out 1. The heavy weapons squad takes out 3 more hormaguants too. The dreadnought kills 4 Necron warriors and the land speeder takes out a heavy destroyer. In assualt the Rough riders take out 2 genestealers and in turn the genestealers take out a guardsmen and force them to break. Another squad of genestealers kill another guardsmen and overtakes the squad.
Turn 3: The Nids and Necrons turn the Biovore frag mine takes out a rough rider. The destroyers take out 2 Land speeders. In assault the genestealers kill 3 guardsmen and the Carnifax kills a rough rider. The hormagaunts take out 2 guardsmen and their Sergeant kills 2 hormagaunts in return. Then they are forced to flee and are overtaken (man that roll turned in my favor he never fails morale rolls).
The IG and SM turn the only thing is the Veteran SM squad kills a biovore. In assault the genestealers kill an IG veteran and so does the Broodlord and they force them to break. The Carnifax kills 2 rough riders and the genestealers kill a guardsmen. Marneus kills 3 Necron Warriors and the dreadnought kills a flayed one. The Raveners kill 3 guardsmen and force them to break.
Turn 4: In the Nids and Necrons turn the Monolith deepstrikes in and kills 10 guardsmen (I hate that weapon). In assault the lictors kill an ogryn and the genestealers wipe out the command squad. The raveners kill 2 guardsmen and the genestealers kill 4 more guardsmen. Marneus kills a Wraith, the dreadnought kills a flayed one and a flayed one take out the master commander in return.
The IG and SM turn the Tactical squad kills 4 flayed ones and the whirlwind takes out a tyranid warrior. In assault the commissar takes out a genestealer, the carnifax kills a rough rider and the raveners kill a guardsmen. Marneus kills 2 necron warriors and the tactical squad kills 2 pariahs. The genestealers kill 2 IG veterans and the Broodlord kills the sergeant.
Turn 5: In the Nids and Necrons turn the Hive Tyrant destroys a sentinel and the necron warriors that popped out of the monolith kills 6 guardsmen. The destroyers take out a dreadnought. In assault the genestealers kill the commissar and the Carnifax kills 2 rough riders. The raveners kill a guardsmen and in turn they take out a ravener. The Necron warriors kill 3 guardsmen.
The IG and SM turn the Basilisk takes out 3 Necron warriors. The in assault the genestealers kill a guardsmen and the raveners kill 2 more. The ogrns kill a lictor and force them to break (another lucky roll on my part).
Turn 6: In the Nids and Necrons turn the necron warriors destroy the Basilisk and the Hive Tyrant destroys the Demolisher. In assault the Lictors take out an ogryn, the carnifax and ravener each take out a rough rider. The genestealers kill 2 heavy weapons and the necron warriors kill 2 guardsmen. Another squad of genestealers kill 4 guardsmen and overtake the rest and the Nightbringer kills Marneus.
Results: We decided to forfeit the IG and SM turn and call it a draw because we each had an objective.
HQ
Heroic Senior Officer with Power fist and Bolter
Command squad with a lascannon
Anti Tank squad with Lascannons
Special Weapons Squad with Demolition charge, meltagun, and missile launcher
Psyker with Force weapon
Commissar with power fist and storm bolter
Sentinels (3)
Troops
(10) Guardsmen with Sergeant, missile launcher and meltagun
(10) Guardsmen with Sergeant, Heavy bolter, plasma gun
(10) Guardsmen with Sergeant, Lascannon, and meltagun
(10) Guardsmen with Sergeant, Lascannon and grenade launcher
Elite
(6) Ogryns
(10) Veteran squad with meltagun, plasma gun and grenade launcher plus the sergeant with a power weapon, bolter and carapace armour
Fast
(10) Rough Riders with Sergeant and a grenade launcher
(3) Sentinels
Heavy
Leman Russ with side heavy bolters, lascannon, hunter killer missile and search light
Demolisher with side multi-meltas, lascannon, hunter killer missile, search light, smoke launchers, and a pintle mounted storm bolter
Basilisk with a hunter killer missile
It equaled about 1997 points. We all decided to play the Seize ground mission with a spearhead set up. Our objectives were the: Cemetary, Lake, Ammo dump and a rock grouping.
See my next post tomorrow for the official Battle Report.
Since I forgot to post my 2 newest editions to my Tau army that I received as Xmas presents, here they are in all their glory. Unfortunately they did better last week against the Tyranids than what they did against the Necrons yesterday. Enjoy. I know I had fun painting them.
This was a 2800 point game but I couldn't manage to make that so I turned out being 2400 points so my enemy had a 400 something points up on me. I combined the Alpha and the Gamma rules so we could use the Deepstrike rules.
Turn 1: The Tau go first and nothing to note happens beside movement.
The Necron Destroyers happen to kill 4 Fire Warriors.
Turn 2: Another Tau turn goes uneventful.
Necrons- The Destroyers and the Immortals kill 9 Fire Warriors and the Pariahs kill 6 Kroot
Turn 3: The Gun Drones deepstrike in on the Tau turn.
Necrons- The Monolith deepstrikes in and kills 4 Stealth units, 3 Gun Drones, 5 Auxillary troops, 1 Kroot, the Krootox and a Kroot Hound. The Pariahs finish off the rest of the Kroot killing the Kroot Hound and the Kroot Shaper. The Warriors kill 2 Gun drones, the Immortals wipe out a full squad of Auxillary troops, and the Heavy destroyers destroy the Devil Fish. In Assault the Wraiths kill 3 Gun drones.
Turn 4: The Crisis Suits deepstrike in and take out a Warrior and the Hammerhead kills a Destroyer.
Necrons- The Flayed Ones deepstrike in. The Heavy Destroyers take out the Hammerhead, the Immortals wipe out the Sniper Drones and the Drone controller. The Warriors kill a Stealth Unit, the Monolith kills 8 more Auxilliary troops and 2 Stealth members. In Assault the Flayed Ones kill 5 Fire Warriors and force the rest to break.
Turn 5: Commander Shadowsun deepstrikes in and takes 2 wounds from the Nightbringer. The Auxilliary troops kill a Flayed One, the Pathfinders kill 2 Destroyers and the Sky Ray kills 2 Heavy Destroyers.
Necrons- The Monolith takes out 1 of Commander Shadowsun's drones. Then in assault the Wraiths take out the Commanders second drone and the Flayed ones kill 5 Auxilliary troops and force the rest to break.
Turn 6: The Sky Ray takes out an Immortal.
Necrons: Immortals take out the Sky Ray. Then in assault the Flayed Ones kill 7 Auxilliary troops and the Wraiths take out Commander Shadowsun.
The Final verdict here was that the Necrons occupied 2 quarters at the end and the Tau had 0. I bought a brand new camera and these photos are excellent. The first camera was ok and the cell phone worked for a bit but here we go.
I apologize for the lack of pictures here but my digital camera died a few weeks ago.
Tau vs. Tyranids (2500 pts)
The Mission was a Recon with Gamma rules
Turn 1: The Tau go first and the Sniper Drones kill a genestealer and the Sky Ray marks the Gaunts
Tyranids: A frag mine takes out the Krootox
Turn 2: The Tau turn and the Gun Drones deepstrike in. The Sniper drones kill a genestealer and the Aux squad kills Gaunt. The Sky Ray kills 7 Gaunts and so does the Stealth Team. Then the Devil Fish takes out 3 more Gaunts from another squad and the Hammer Head takes out 4 more. The Gun Drones kill 5 Hormagaunts.
Tyranids: The Lictors deepstrike in. A Bio acid mine takes out the Devil Fish and 6 Pathfinders survive the blast. The Hive Tyrant kills a human. Then in the Assault phase the Hormagaunts kill 5 Gun drones and the Lictors take out 3 Stealth members and force the rest to run away.
Turn 3: The Tau Vespids kill a genestealer and the Sky Ray kills 8 gaunts. Then 2 squads of Fire Warriors take out all 3 Lictors and the Kroot kill 4 genestealers. In assault phase the Hormagaunts wipe out the last 3 Gun drones.
Tyranids: A frag mine kills a Kroot and the Hive Tyrant kills a human. The Zoanthrope kills a Sniper drone. Then in assault the Hive Tyrant kills 3 humans and so do the Raveners. The Genestealers kill 5 Kroot.
Turn 4: The Crisis suits deepstrike in and kill 3 gaunts and one Tyranid warrior. The Fire warriors kill 4 Hormaguants. Then in assault phase the genestealers kill 2 Vespids and force the last one to run. The Hive Tyrant kills 3 humans and so do the Raveners then in turn the humans take out a Ravener. The Genestealers kill 5 Kroot, force them to run and over takes the rest of the squad.
Tyranids: The Warriors take out a Crisis suit then in assault the genestealers take out the last Vespid, the Ravener kills a human and the Hive Tyrant kills 2 more. The gaunts kill a Pathfinder, the genestealers kill one then the Carnifax kills 3 too.
Turn 5: Commander Shadowsun deepstrikes in and the Auxillary squad kills a Zoanthrope and so does the Sky Ray. In assault the Raveners kill a human and the Warriors take out a Crisis Suit. The Hormagaunts take out a Fire warrior and the Genestealers take out a Pathfinder.
Tyranids: A Frag mine kills a Fire Warrior and then in assault the Hive Tyrant kills 2 humans and the warriors kill the Crisis Shasvre. Commander Shadowsun takes out a genestealer and the Hormagaunts take out 5 Fire warriors, force them to break and over take them. The Carnifax kills the last Pathfinder.
Turn 6: The Fire Warriors kill 3 Hormagaunts and the Hammer head kills a Biovore. In assault the genestealers kill Commander Shadowsun and the Ravener kills 2 humans.
Tyranids: Skipping to assault the Hive Tyrant kills 2 humans, the genestealers kill a Stealth unit and the Hormagaunts kill 2 Fire Warriors. In turn a Fire Warrior kills a Hormagaunt.
The verdict here was that the Tyranids almost wiped every model out of mine besides the Hammer head, the Sky Ray, a squad of Fire Warriors, a half a squad of human auxillarys, and 2 Sniper drones and the controller.